Video games : from concept to consumer
(Book)

Book Cover
Average Rating
Format
Book
Physical Desc
64 pages : color illustrations ; 24 cm.
Accelerated Reader
IL: MG - BL: 7.2 - AR Pts: 2
Status
Amherst Library - Child Nonfiction Book
J 794.8023 Cun
1 available

Copies

LocationCall NumberStatus
Amherst Library - Child Nonfiction BookJ 794.8023 CunOn Shelf

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More Details

Language
English
Accelerated Reader
MG
Level 7.2, 2 Points

Notes

Bibliography
Includes bibliographical references (p. 61) and index.
Description
With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

Citations

APA Citation, 7th Edition (style guide)

Cunningham, K. (2014). Video games: from concept to consumer . Children's Press.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. 2014. Video Games: From Concept to Consumer. Children's Press.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. Video Games: From Concept to Consumer Children's Press, 2014.

MLA Citation, 9th Edition (style guide)

Cunningham, Kevin. Video Games: From Concept to Consumer Children's Press, 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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